About Me
I'm a writer, designer, and software engineer who builds across the full stack of game development, from the first sentence of a design document to the last merge before ship.
My work spans indie and triple-A: I was Lead Writer on Atrio: The Dark Wild, a commercially-released survival game on Steam, and Creative Director on Egregore, a USC MFA thesis game selected for the Advanced Games Program and exhibited at the Game Devs of Color Expo. As XR Technical Lead on The Immersive Archive, the project won Best in Show at AWE 2024 and was exhibited at SIGGRAPH 2023. At Maxis (Electronic Arts), I build the developer toolchain that powers The Sims.
My background runs from creative writing to synthetic biology to computer science. That range isn't incidental, it's the practice. Whether I'm crafting dialogue, leading a production, or designing an internal tool, the question is always the same: what does this feel like to the person on the other end?
Press & Media
Circuit Stream
August 2025
From Biology to Game Design Excellence — an interview about my journey into game development and what it takes to build across disciplines.
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iGEM Blog
November 2023
From SynBio to Game Design — how competing in the iGEM synthetic biology competition shaped my path to an MFA in game design.
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The Logic Magazine
July 2021
Top Prospects: Leading Innovators from the Class of 2021 — recognized among Canada's most promising emerging tech and creative talent.
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CBC News
November 2020
Creative Writing Student Tapped to Moonlight as Video Game Writer — on being recruited by a professional studio while still in school.
Read MoreOpen to Collaboration
Looking for mentorship, consulting, or teaching?
I'm available to support others on their professional journeys — whether you're seeking feedback on a project, guidance on breaking into the industry, or help navigating the path from creative work to engineering. Let's connect.
Get in Touch