1-on-1 Game Dev Coaching

Learn the craft.
Get in the game.

Whether you want to ship your first game or land your first role in the industry, let's build it together.

Book a free consult About me
Software Engineer · EA MaxisBuilding The Sims tooling
MFA, Interactive Media · USCThesis: Egregore, USC AGP
Instructor · Circuit StreamUnreal Engine, MDA, design systems

What we can work on

01

Game Design

Systems thinking, MDA, mechanics, level design, and turning a vague idea into a designed experience.

02

Game Engines & Frameworks

Unreal, Unity, Godot: Blueprints, scripting, gameplay systems, the technical skills to get your game running.

03

Breaking into the industry

Portfolio reviews, resume strategy, interview prep, and how to navigate the job market honestly.

04

Programming for games

C#, C++, and the engineering fundamentals that underpin every game system, from a working professional who writes it daily.


Sessions & pricing

Pick a format that works for you

30 minutes

Intro Consult

FreeUSD

A no-pressure conversation to figure out where you are, what you're working on, and whether coaching is a good fit.

Book free consult →

4 × 60 minutes

Coaching Package

$350USD

For bigger goals: shipping a prototype, building a portfolio, or breaking into the industry. We make a plan and work through it together.

Book a package →

What students say

Placeholder: working with Michael completely changed how I think about game systems. In one session we untangled a mechanic I'd been stuck on for weeks.
A. StudentAspiring game designer, USC
Placeholder: Michael gave me an honest, practical portfolio review that I couldn't get anywhere else. Within two months I had my first industry interview.
B. LearnerCareer switcher, now junior QA engineer
Placeholder: I came in knowing nothing about Blueprints and left with a working prototype. Michael is patient, clear, and genuinely invested in your progress.
C. DeveloperHobbyist, shipped first game jam entry

Michael Wahba

Engineer · Designer · Educator

Portfolio ↗ LinkedIn ↗

I'm a software engineer at EA Maxis working on The Sims tooling, and a game design instructor at Circuit Stream. I hold an MFA in Interactive Media from USC and a BSc in Computer Science from the University of Calgary.

My shipped work includes Egregore (2024, Steam), a graph-based adventure mystery I directed with a 20-person team, and Atrio: The Dark Wild (2023, Steam), as Lead Writer. I've also led XR research projects exhibited at SIGGRAPH and AWE.

What I bring isn't just technical knowledge. It's the full picture. Shipped games, written systems, led teams, and now I teach the next generation. If you're serious about making games, I know the path because I'm on it.


Common questions

Who is this for?

Anyone who wants to make games or work in the industry: beginners, hobbyists, students building portfolios, and career switchers making the jump.

What happens in the free intro consult?

We talk through where you are and what you want to build. No pitch, no sales pressure. At the end I'll share my honest take on how I can help, or whether you'd be better served by something else.

Do I need to know Unreal already?

No. I work with people across the full experience range. Tell me where you are and we'll go from there.

Single session vs. package?

Single sessions are for focused, one-off problems. The package is for bigger goals that take sustained effort: finishing a prototype, building a portfolio from scratch, getting job-ready.

How do sessions work?

Video call. You'll get a booking confirmation with a link after you reserve. Come prepared with whatever you're working on.