Role Overview
As a Software Engineer on the Sims Tools team at Maxis (Electronic Arts), I build the developer and player-facing tools that power one of gaming's most creative communities. My work spans internal pipeline tooling and production-quality UI — shipping software used by hundreds of developers and millions of players worldwide.
Key Responsibilities
- Designing and building WPF/XAML desktop applications for content creation workflows
- Developing React/TypeScript tooling for web-based developer dashboards
- Optimizing asset pipeline systems for improved build and validation performance
- Partnering with game designers and artists to translate creative requirements into engineering specs
- Contributing to core toolchain infrastructure used across the Maxis development team
Technical Achievements
- Shipped multiple production tools now integrated into the daily workflow of the Maxis dev team
- Built automated asset verification systems that reduced manual validation overhead
- Extended the content creation pipeline with new toolchain features for The Sims community
- Developed internal documentation and onboarding resources for tools engineers
Skills & Technologies
Development
- C# and .NET Framework — desktop application development and toolchain engineering
- WPF/XAML — application architecture, UI design, and data binding
- React/TypeScript — web-based developer tooling and dashboards
- Performance optimization, profiling, and build system improvements
Tools & Practices
- Visual Studio and .NET development ecosystem
- Source control, code review, and continuous integration workflows
- Cross-functional collaboration with designers, artists, and QA
- Internal game engine and tools frameworks at scale