About Me
Hi! I'm Mike, an engineer and designer with a passion for creating innovative and engaging experiences.
With a unique background spanning biology, computer science, and creative writing, I bring an interdisciplinary approach to all my projects. Currently at Maxis (Electronic Arts), I work on developing the tools and systems that power the creativity of The Sims community.
My journey from studying synthetic biology to crafting digital worlds has taught me the value of thinking in systems and creative exploration. Whether I'm designing gameplay mechanics, implementing AI systems, or building development tools, I focus on creating solutions that are both technically robust and intuitively usable.
Technical Skills
Design
- Systems Design and Implementation
- Narrative Design and Writing
- Technical Design
Game Engines
- Unreal Engine 5
- Unity
- Godot
Programming
- C++/Blueprints
- C#/.NET
- Python
- React/Typescript
Featured Work
Selected projects showcasing my work in game development, tools engineering, and interactive experiences.
Other Projects & Experiments
Additional work, prototypes, and game jam entries.