About Me
Writer, designer, and software engineer working across indie games, triple-A studios, and the USC MFA program.
I build across disciplines. At Maxis (Electronic Arts) I engineer the developer toolchain for The Sims. As designer and director on Egregore I led a 20-person team through USC's Advanced Games Program. As Lead Writer on Atrio: The Dark Wild I designed and wrote the narrative, lore, and dialogue for a commercially shipped Steam release. As XR Technical Lead on The Immersive Archive, the project won Best in Show at AWE 2024.
A background in synthetic biology, computer science, and creative writing gives me an unusual angle: I think in systems, write with precision, and design for the humans using what I build.
Skills & Disciplines
Design & Direction
- Systems Design
- Creative Direction
- Production Leadership
- Technical Design
- UX & Player Experience
Engineering & Tools
- Tools Engineering (C#/.NET/WPF)
- XR Development (Unity/OpenXR)
- Unreal Engine 5 (C++/Blueprints)
- Python, React/TypeScript
- Godot
Writing & Narrative
- Narrative Design
- Worldbuilding & Lore
- Dialogue Systems
- Story Structure
- Creative Writing
Featured Work
Selected projects across writing, design, engineering, and interactive technology.
Other Projects & Experiments
Additional work, prototypes, and game jam entries.